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- Gaps Strategy Guide
-
- I've been told by some people that this game is VERY difficult to win. I had
- the same experience for a while, but now I can win more often. So, I thought
- I'd let everyone know how I play. You don't have to play this way, and I'm
- not trying to claim that this is the best way to play. These are just
- suggestions for those of you who have trouble winning initially. Once you've
- played more, you'll get your own style.
-
- The first thing to do when trying to win is look at all possible moves, and
- try to evaluate which is best. You shouldn't just look at the first move,
- either. You should look at least a couple moves in the future. For example,
- moving that 2 of clubs may look like a great move, but it may force opening
- up a "dead" space after a king in a couple moves. So it would be better to
- pick a different 2 (since any 2 can go in the first spaces).
-
- Making "dead" spaces is to be avoided almost at all cost. I say almost
- because there are exceptions to this rule. For instance, I've you're already
- a few seconds before a crash and burn, and you can get a card into the right
- place, do it even if it brings your demise that much closer. At least that
- way, when you are forced to reshuffle, you'll have one more card that
- doesn't get reshuffled! Of course, you don't want to do this if it causes
- you to resuffle unneccessarily. There's a big judgement call involved here.
-
- As you can guess, this sort of "looking ahead" takes time. So, there's sort
- of a trade-off involved. If you really want to win, you stand a better
- chance by taking your time and looking ahead. You may think that if you want
- to make a high score, you should minimize the time. However, remember that
- the number of shuffles used is more important than time in ranking scores,
- and you'll use fewer shuffles the more you tend to look ahead. And anyway,
- if you make a really high score, it's pure luck. So, don't go out looking to
- make a really high score -- if you get one, great! If you don't, you're
- still having fun, right? (You're supposed to say "Yes!" at this point.)
-
- If you notice that one move will generate a "dead" space, you may have a
- tendency to go ahead and make that move anyway. DON'T! Make other moves, and
- never take the last step of opening up the "dead" space until you have no
- other choice. You may be able to move other cards around in such a way that
- you don't have to move the card out of the "dead" spot after all. Always
- avoid opening up a "dead" space at the earliest possible time. That way,
- you'll have a better chance of altering the course of events. For example,
- if you can see that a certain move will, in 5 moves, result in a dead space,
- don't make that move. In the process of moving other cards around, you're
- much more likely to move one of the 5 cards determining that course of
- events than if you only had 1 move to get the "dead" spot.
-
- It's also not a good idea to move a king to a spot behind a low card, or
- more generally, to a spot in the left half of the deck. This tends to
- increase your chances of getting "dead" spaces. Instead, try to move your
- kings into spaces as far to the right as possible. (Unless the next card to
- the right is a low card.) If you have the chance to move a king into a
- rightmost spot, do it -- a king in that position cannot generate a dead
- space!
-
- I hope this information helps a little! Good luck, and happy playing!
-